|
|
User login
Feeds |
Help me please ! Error with TCallBack !Thanks very much!
|
|||||
| Mon, 2005-08-15 05:42 | |
|
Help me please! I don't know what error I have.This is my error:
----------------------------------------------- Error ------------------------------------------------------ "GameDemoAppView.cpp":   Could not find a match for 'TCallBack::TCallBack(void,CGameDemoAppView * const)' in function CGameDemoAppView::StartTimer() at line 81 --------------------------------------------------------------------------------------------------------------- This is my source : ------------------------------------------- Source -------------------------------------------------------- /* Copyright (c) 2002, Nokia. All rights reserved */ #include <eikenv.h> #include <fbs.h> #include "GameDemoAppView.h" #include "multibitmap.mbg" // Standard construction sequence CGameDemoAppView* CGameDemoAppView::NewL(const TRect& aRect)   {   CGameDemoAppView* self = CGameDemoAppView::NewLC(aRect);   CleanupStack::Pop(self);   return self;   } CGameDemoAppView* CGameDemoAppView::NewLC(const TRect& aRect)   {   CGameDemoAppView* self = new (ELeave) CGameDemoAppView;   CleanupStack::PushL(self);   self->ConstructL(aRect);   return self;   } CGameDemoAppView::CGameDemoAppView()   { // no implementation required   } CGameDemoAppView::~CGameDemoAppView()   { // no implementation required   } void CGameDemoAppView::ConstructL(const TRect& aRect)   {   // Create a window for this application view   CreateWindowL();   // Set the windows size   SetRect(aRect);   // Load in the bitmap images from the multi bitmap file   iImage1 = iEikonEnv->CreateBitmapL( KMultiBitmapFilename,EMbmMultibitmapImage1 );   iImage2 = iEikonEnv->CreateBitmapL( KMultiBitmapFilename,EMbmMultibitmapImage2 );   flag = 1;   // Ham khoi tao thoi gian   iPeriodicTimer = CPeriodic::NewL( CActive::EPriorityStandard );   // Activate the window, which makes it ready to be drawn   ActivateL();   } TInt CGameDemoAppView::Period(TAny* aPtr ) {   if(flag == 0)   {     flag = 1;     ( static_cast<CGameDemoAppView*>( aPtr ) )->GetImage(iImage1,1,1);     //Returning a value of TRUE indicates the callback should be done again     return 1;   }   else   {     flag = 0;     ( static_cast<CGameDemoAppView*>( aPtr ) )->GetImage(iImage2,1,1);     // Returning a value of TRUE indicates the callback should be done again     return 1;   } } void CGameDemoAppView::StartTimer() {     // If the timer is not already running, start it     if ( !iPeriodicTimer->IsActive() )     {        iPeriodicTimer->Start( 1,1,           TCallBack(CGameDemoAppView::Period, this ) );   // MY ERROR      } } void CGameDemoAppView::GetImage(CFbsBitmap* iImage,int dx,int dy) const {  CFbsBitmap* maskBitmap = new ( ELeave ) CFbsBitmap();  CleanupStack::PushL( maskBitmap );  User::LeaveIfError( maskBitmap->        Load( KMultiBitmapFilename,EMbmMultibitmapImage1 ));  TRect bmpPieceRect(TPoint(0,0),iImage->SizeInPixels());  CWindowGc& gc = SystemGc();  gc.BitBltMasked(TPoint(dx,dy),iImage,bmpPieceRect,maskBitmap,ETrue);  CleanupStack::PopAndDestroy(); } // Draw this application's view to the screen void CGameDemoAppView::Draw(const TRect& /*aRect*/) const   {    GetImage(iImage1,1,1);   } Thanks very much!Please Help me!------------------------------------------------- doctinh113114------------------------------------------------- |
|
Forum posts: 192
Forum posts: 107