Why keyevent can be repeat one time only when I pressdown?
| Sun, 2005-02-20 07:20 | |
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I captured the keyevent, and send the event to another app if it was not I want to handl in my app.
But the keyevent I sent can be repeat one time only when I pressdown, why? The code of my send events is : if (....)//judge the condition of my want to handl { if (aType == EEventKey) { switch(aKeyEvent.iCode) { case EKeyLeftArrow: ...//I do something here break; case EKeyRightArrow: ...//I do something here break; case EKeyUpArrow: ...//I do something here break; case EKeyDownArrow: ...//I do something here break; default: return CCoeControl::OfferKeyEventL(aKeyEvent, aType); break; } return EKeyWasConsumed; } return CCoeControl::OfferKeyEventL(aKeyEvent, aType); } User::LeaveIfError(ws.Connect()); CleanupClosePushL(ws); e.SetType(aType); e.SetTimeNow(); e.Key()->iCode = aKeyEvent.iCode; e.Key()->iModifiers = aKeyEvent.iModifiers; e.Key()->iRepeats = aKeyEvent.iRepeats; e.Key()->iScanCode = aKeyEvent.iScanCode; TInt wgid=ws.GetFocusWindowGroup(); ws.SendEventToWindowGroup(wgid, e); CleanupStack::PopAndDestroy(); // Return the default functionality return CCoeControl::OfferKeyEventL(aKeyEvent, aType); |
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