How could OpenGL ES run although not supported?

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Thu, 2005-02-17 01:24
Joined: 2004-07-12
Forum posts: 123
Hi,
i have a question that i have been wondering about for a while. how could an OpenGL ES application (any applciation) run on mobile phones such as Nokia 6600 and/or Nokia N-gage although the API is not supported by the hardware nor the software (operating system) of these devices???
who translates opengl commands to platform dependent code in this case??
hope i can find the answer here.

FaD

Thu, 2005-02-17 13:06
Joined: 2005-01-24
Forum posts: 27
How could OpenGL ES run although not supported?
as far as I know there's a software implementation ported to earlier devices.

With best regards,

Mirek Czerwiński

Thu, 2005-02-17 14:05
Joined: 2004-05-23
Forum posts: 115
How could OpenGL ES run although not supported?
Yep, Mirek is right. You can download non-commertial implementation from

http://www.hybrid.fi/main/download/opengl_es.php

There is also GPL'ed version in the work

http://sourceforge.net/projects/ogl-es/

Thu, 2005-02-17 14:05
Joined: 2004-01-15
Forum posts: 49
How could OpenGL ES run although not supported?
I thought it was available (preinstalled) only on the 6630?

One related question, the OpenGL ES implementation has licensing rights, but I read somewhere that it is available on the 6630, so are the APIs available in the SDK, can we freely use it for commercial purposes?

AK

Ariz M. Kohli

Thu, 2005-02-17 14:10
Joined: 2004-05-23
Forum posts: 115
How could OpenGL ES run although not supported?
on the 6630 yes.

If you are talking about Hibrid's commertial  it's 2000$ per title.(6600, 3650, 7650 etc.)

Vincent is free under GPL, but it's in the beta (or alpha) and no binaries - only sources.

Thu, 2005-02-17 14:13
Joined: 2004-01-15
Forum posts: 49
How could OpenGL ES run although not supported?
Quote from: serg3d
on the 6630 yes.

If you are talking about Hibrid's commertial  it's 2000$ per title.(6600, 3650, 7650 etc.)

Vincent is free under GPL, but it's in the beta (or alpha) and no binaries - only sources.

Yes I was talking about the commercial one and $ 2000 seems out of our reach for now.

Vincent sounds interesting, any links?

What is available on the 6630, what APIs, are these free to develop on, unrestricted APIs?

Thanks Serg

AK

Ariz M. Kohli

Thu, 2005-02-17 14:24
Joined: 2004-05-23
Forum posts: 115
How could OpenGL ES run although not supported?
Quote from: arizkohli
Yes I was talking about the commercial one and $ 2000 seems out of our reach for now.
Vincent sounds interesting, any links?
http://sourceforge.net/projects/ogl-es/
I've not tried it, you should read the forum, someone have managed to get it working for symbian, but with  bugs. If you manage to get it running please post here your expirience

Quote from: arizkohli
What is available on the 6630, what APIs, are these free to develop on, unrestricted APIs?
I myself havn't tried it, working with Hibrid's non-commertial now, but AFAIK  it's a part  of the OS,  OpenGL ES 1.1 API, so there shouldn't be any problem. With System60 3rd edition it will require expensive certification probably - check the Nokia announcment (but even using keyboard will require certification - it seems only big companies will  develop for symbian soon).

Thu, 2005-02-17 14:33
Joined: 2004-01-15
Forum posts: 49
How could OpenGL ES run although not supported?
OK thanks mate.

I think they'll bring down the certification pricing but small shareware apps will now disappear and only commercially viable projects will be available.

But what can we do, we have to live with it, we love Symbian, it is our life and we don't want to give up developing on it Sad

What's the Hybrid version like, is it super quick, are you seeing great FPS?

Do you want to test our Hoverzone game? Visit www.boomslangstudios.com it's quite a cool game.

AK

Ariz M. Kohli

Thu, 2005-02-17 14:51
Joined: 2004-05-23
Forum posts: 115
How could OpenGL ES run although not supported?
Quote from: arizkohli
What's the Hybrid version like, is it super quick, are you seeing great FPS?

It's acceptable, but nothing spectacular 7+ fps for SPMark04

Quote
Do you want to test our Hoverzone game? Visit www.boomslangstudios.com it's quite a cool game.

is it 3d ?

Thu, 2005-02-17 15:00
Joined: 2004-01-15
Forum posts: 49
How could OpenGL ES run although not supported?
3D tracks, all other objects/sprites are 2D.

AK

Ariz M. Kohli

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