DIRECT SCREEN ACCESS
| Mon, 2003-05-05 09:30 | |
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i found few or nothing on direct screen access , i suppose it is the best method to access the screen while writing a video codec , so , i try some code like :
TPckgBuf<TScreenInfoV01> info; TUint16 *screenBase; UserSvr::ScreenInfo(info); TInt sWidth = info().iScreenSize.iWidth; TInt sHeight = info().iScreenSize.iHeight; TBool isValid = info().iScreenAddressValid; Starting from the CONSOLE HELLO WORLD epoc example (the one provided with series60 sdk) , but i always getting a FALSE when calling iScreenAddressValid and can't understand why. Does anyone knows how to make a direct screen access correctly from an application? Does the type of application affect the results of screen access? tHAnKs ![]() |
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Forum posts: 2009
Eric Bustarret
NewLC Founder & CEO / Professional Symbian OS Consultant
wath is the difference? i'm using it within microsoft VC++ 6 and emulator..my app class is a cpp file with a single LOCAL_C void doExampleL() function.Maybe should try it in a more complex Framework like the ones generated by the wizard?
Thanks For Your reply.
Forum posts: 37
ouseka
/dgold
Forum posts: 1