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App run on Emulator not on NGAGE (code inside)
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| Fri, 2004-12-03 17:11 | |
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This part of code make the App Crash with App. Closed MAIN !
#include "stdio.h" #include "string.h" #include "MyApplication.h" #include "Screen.hpp" #include "Scroll.hpp" #include "FighterJoy.hpp" #include "FighterCpu.hpp" #include "Anim.hpp" #include "File.hpp" //#include "Sound.hpp" **SOUND** #include "Joy.hpp" #include "Errors.hpp" //------------------------------------------------------------------------------------ CWorld::CWorld(void) { Graph.Init(); Scroll=new CScroll(this); Intro=new CIntro(this); File=new CFile(this); } //------------------------------------------------------------------------------------ CWorld::~CWorld(void) { delete File; delete Scroll; delete Intro; } //------------------------------------------------------------------------------------ bool CWorld::Init(CGapiDraw *gapidraw) { GapiDraw=gapidraw; int len; char filename[256]; #ifndef FILES_FROM_RES sprintf(filename, "Fighter.txt"); #else sprintf(filename, "%sRES\\Fighter.txt",ROOT); #endif if (!File->OpenRead(filename, len)) { return Error.InitFail("Fighter.txt Open Filed!"); } char s[256]; File->Read(s,len); File->Close(); s[len]='\0'; int lineend[32]; int curlineend=0; for (int i=0; i<256; ++i) { if (s[i]=='\r') { s[i]=0; lineend[curlineend++]=i; } } strcpy(BACK_NAME,s); strcpy(FIGHTER_1_NAME, &s[lineend[0]+2]); strcpy(FIGHTER_2_NAME, &s[lineend[1]+2]); // Util.Debug(BACK_NAME); // Util.Debug(FIGHTER_1_NAME); // Util.Debug(FIGHTER_2_NAME); // Sound.Init(); **SOUND** if (!InitMenu()) return false; return true; } //------------------------------------------------------------------------------------ bool CWorld::InitMenu(void) { CurMode=MODE_MENU; JoyPad.SetAutoRepeat(false); if (!Intro->Load("Start")) return false; return true; } //------------------------------------------------------------------------------------ bool CWorld::InitFight(const char *backgroundName) { JoyPad.SetAutoRepeat(true); strcpy(BackgroundName, backgroundName); Scroll->LoadBackground(backgroundName); VictoryBackLoaded=false; /* FighterJoy=new CFighterJoy(this, FIGHTER_1_NAME,"",-90); FighterCPU=new CFighterCPU(this, FIGHTER_2_NAME,"",90); FighterJoy->SetOpponent((CFighter*)FighterCPU); FighterCPU->SetOpponent((CFighter*)FighterJoy); */ return true; } //------------------------------------------------------------------------------------ void CWorld::EndFight(void) { // delete FighterJoy; // delete FighterCPU; Graph.ReleaseSurfaces(); /* Sound.ReleaseWaves(); **SOUND** Scroll->Release();*/ } //------------------------------------------------------------------------------------ bool CWorld::Update(void) { if (CurMode==MODE_MENU) { int ret=Intro->Update(JoyPad.Get()); if (ret>0) { Intro->Release(); CurMode=MODE_GAME; if (!InitFight(BACK_NAME)) return false; } else if (ret<0) { } } else { // FighterCPU->Update(); // FighterJoy->Update(JoyPad.Get()); // Scroll->Update(FighterJoy->GetPosX(), FighterCPU->GetPosX()); Scroll->Update(160, 160); /* if ((FighterCPU->IsDead() || FighterJoy->IsDead()) && !VictoryBackLoaded) { Scroll->Release(); char name[256]; sprintf(name,"%s_End",BackgroundName); Scroll->LoadBackground(name); VictoryBackLoaded=true; } else if (FighterCPU->IsFightFinished() || FighterJoy->IsFightFinished()) { EndFight(); CurMode=MODE_MENU; JoyPad.SetAutoRepeat(false); Intro->Load("Start"); }*/ } return true; } //------------------------------------------------------------------------------------ void CWorld::Render(void) { if (CurMode==MODE_MENU) { Intro->Draw(); } else { Scroll->CopyBuffer(); // FighterCPU->Render(); // FighterJoy->Render(); Scroll->Render(); // FighterCPU->DrawExtra(); // FighterJoy->DrawExtra(); } } //------------------------------------------------------------------------------------ void CWorld::Release(void) { Graph.ReleaseSurfaces(); // Sound.ReleaseWaves(); **SOUND** } //------------------------------------------------------------------------------------ |
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Forum posts: 9
Bluerose
doesn´t look like Symbian C++...
coding this way for the device works?
Forum posts: 13
Second, when you compile and link this stuff, are you targeting ARM binaries or are you just running the emulator (Windows) binaries on the device? Are you sure you know what your doing? It sounds like you've got a few things mixed up here...
- Luke
Forum posts: 9