C++ and Flash Lite Integration
| Thu, 2007-02-22 11:06 | |
|
|
Recently, I've been looking into the possibility of developing UI in Flash Lite, using C++ engine as a backend and I have hard time finding any examples of doing the integration in a sane way. The only way I have found so far is incredibly awkward: run a local HTTP server in the engine and use GET and POST requests from Falsh Lite application.
Are there any other ways, something like C++-Flash bindings? -- Regards. |






Forum posts: 2009
Eric Bustarret
NewLC Founder & CEO / Professional Symbian OS Consultant
Forum posts: 131
A follow up question. I suppose it is Nokia's closed API. If yes, is it available via Nokia's API partnering program?
Forum posts: 8
i'm interested in the response too... can u give us more information about the topic?
thanks
Leonardo
Leonardo Risuleo
[byte-sm's blog]
Forum posts: 12
I am currently developing an application involving the interaction between Symbian OS (9.2 S60 3rd FP1) and Flash Lite (2.1).
I have a server application (Symbian C++) to process messages from a Flash Lite client (messages are sent both ways), but i am not shure if the server is ok.
In order to test this integration, all data sent by the Flash Lite client and received on the Symbian C++ server is being written to a file.
I am using the LoadVars object (SendAndLoad method) and confirm that the HTTP headers are correctly written to our file, but NOT the rest
of the data sent by the client. I also noted the occurrence of two events (in the server state machine) from just one command issued from
the client. Is this correct?
On top of this, i am not getting any result message (sent back to Flash Lite by the server) on the SendAndLoad method.
Can someone help me with the server? The states I should consider, when to read and write in the socket?
Thanks in advance,
Bruno Santos
Bruno Santos