Hi, Symbian only provides for Horizontal and Vertical text drawing. Arbitrary angles are not supported. You will have to write your own text-drawing methods. Best of Luck
If the drawing and rotation is done in runtime, I can't see why it couldn't still be editable. (just an extra level of indirection from drawing it straight onto the screen)
Though, using bitmap rotational routines to rotate text is hard to do nicely, without a lot of really bad looking artifacts.
If you do it offline, you can make it look good by doing the rotation in 4x or 9x resolution, with filtering, and then scale down (again with filtering).
This way you minimize and hide the artifacts.
Still possible in runtime, but not with real-time animation performance... but you might not need that.
Forum posts: 106
Symbian only provides for Horizontal and Vertical text drawing. Arbitrary angles are not supported. You will have to write your own text-drawing methods. Best of Luck
Regards,
Varun
Regards,
Varun
Forum posts: 7
For example ? can anybody help ?
Forum posts: 587
If the text need not to be editable, you could just draw the text to a memory bitmap and then rotate it.
Forum posts: 1134
If the drawing and rotation is done in runtime, I can't see why it couldn't still be editable. (just an extra level of indirection from drawing it straight onto the screen)
Though, using bitmap rotational routines to rotate text is hard to do nicely, without a lot of really bad looking artifacts.
If you do it offline, you can make it look good by doing the rotation in 4x or 9x resolution, with filtering, and then scale down (again with filtering).
This way you minimize and hide the artifacts.
Still possible in runtime, but not with real-time animation performance... but you might not need that.