How to show full screen graphics

Login to reply to this topic.
Fri, 2003-06-20 02:16
Joined: 2003-06-05
Forum posts: 26
i'm compiling a new application and it always wont show the full screen ,the bitmap background only take the middle section.

Fri, 2003-06-20 02:43
Joined: 2003-04-01
Forum posts: 37
How to show full screen graphics
CCoeControl->ConstructL(TRect(TPoint(0,0), TSize(176,208)), *theAppUi );

Regard,
ouseka

ouseka

Fri, 2003-06-20 03:22
Joined: 2003-06-05
Forum posts: 26
How to show full screen graphics
Actually , i trying to put gc.DrawBitmap(aRect,iBackground); in the draw CContainer::Draw however there is always a title and the jigsaw puzzle on the top can i don want that
Fri, 2003-06-20 04:29
Joined: 2003-06-05
Forum posts: 26
How to show full screen graphics
i try put this iAppContainer = CTryoutContainer::NewL(ApplicationRect());
into void CTryoutAppUi::ConstructL() then it did show the full screen but it had a runtime error when exit
Tue, 2003-06-24 10:23
Joined: 2003-04-11
Forum posts: 32
How to show full screen graphics
you can try to make statuspanel invisible in your AppUi like this:

CEikStatusPane* sp= StatusPane();
sp->MakeVisible(ETrue);
Tue, 2003-06-24 12:26
Joined: 2003-05-12
Forum posts: 2
CCoeControl::SetExtentToWholeScreen()
Calling CCoeControl::SetExtentToWholeScreen() in the ConstructL of the CCoeControl has worked for me...
Tue, 2003-06-24 12:37
Joined: 2003-04-11
Forum posts: 32
How to show full screen graphics
eh, sorry

sp->MakeVisible(EFalse);
Wed, 2003-07-02 11:46
Joined: 2003-07-02
Forum posts: 130
How to show full screen graphics
If you are using the Series 60 SDk you can see at the example "Graphics" that you can found on Series60ex
Wed, 2003-07-02 13:31
NewLC AdministratorSymbian AccreditedForum Nokia Champion
Joined: 2003-01-14
Forum posts: 2006
How to show full screen graphics
I am working on a tutorial on Direct Screen Access and Full Screen Graphics....  I hope I can publish on next week!

Eric Bustarret
NewLC Founder & CEO / Professional Symbian OS Consultant

  • Login to reply to this topic.