internet lobby middleware for turn-based game
| Sun, 2005-12-11 14:25 | |
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Hi,
I want to develop a simple turn-based game for Symbian which will connect to a server over the internet. A bit like multiplayer chess. Is there an out-of-the-box solution (middleware) to handle security, chat, games rooms, payment etc.. Or alternatively is there any free open source examples that cover all these areas? I have limited finance so can't afford a large commercial solutions, also it may not be a success anyway. Any advice/experiences welcome.. Thanks, Chris. |
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Forum posts: 121
Forum posts: 4
As an addition to my original question, are there any source code examples of implementing a simple MUD or MMOG for Symbian devices over an internet connection.
I could probably do this using sockets but I'm not sure the best way to host the server, make it secure and manage users, etc..
Thanks.
Forum posts: 37
It depents on how u want to implement security..
Chao...
The Cruise is on...
Forum posts: 2
Dude,
If you can grok C++, then Java should be a breeze. Besides, it will take you longer to implement the functionality in Jogre!