internet lobby middleware for turn-based game

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Sun, 2005-12-11 14:25
Joined: 2005-08-25
Forum posts: 4
Hi,

I want to develop a simple turn-based game for Symbian which will connect to a server over the internet. A bit like multiplayer chess.

Is there an out-of-the-box solution (middleware) to handle security, chat, games rooms, payment etc.. Or alternatively is there any free open source examples that cover all these areas?

I have limited finance so can't afford a large commercial solutions, also it may not be a success anyway.

Any advice/experiences welcome..
Thanks,
Chris.

Wed, 2005-12-14 18:05
Joined: 2005-07-28
Forum posts: 121
Re: internet lobby middleware for turn-based game
There is a Java version, of this developed by a friend of mine on Sourceforge... search for Jogre
Thu, 2005-12-15 13:35
Joined: 2005-08-25
Forum posts: 4
Re: internet lobby middleware for turn-based game
Thanks mc, that looks good however I'm developing in C++ on Symbian at the moment although I'm sure the structure would be the same.

As an addition to my original question, are there any source code examples of implementing a simple MUD or MMOG for Symbian devices over an internet connection.

I could probably do this using sockets but I'm not sure the best way to host the server, make it secure and manage users, etc..

Thanks.
Wed, 2005-12-28 08:05
Joined: 2005-10-10
Forum posts: 37
Re: internet lobby middleware for turn-based game
I would suggest sockets for the connectivity and as far as the server is concerned, securing it is upto u dude!!!

It depents on how u want to implement security..

Chao...

The Cruise is on...

Thu, 2006-01-05 16:42
Joined: 2006-01-04
Forum posts: 2
Re: internet lobby middleware for turn-based game
Quote from: Chris W
Thanks mc, that looks good however I'm developing in C++ on Symbian...

Dude,

If you can grok C++, then Java should be a breeze. Besides, it will take you longer to implement the functionality in Jogre!
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