sms/mms payment over operator
| Fri, 2005-09-23 08:08 | |
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Hi!
I want to make a game in which players can play in multiplayer mode. The app is supposed to use sms/mms to send data between users during a multiplayer game. The users should be charged an extra amount of money for these kind of sms/mms. How can I get part of this money? How can I sign contracts with operators? How is this usually done? Do I get a number like 1234 (or some kind of a server) from the operator and send sms from the app to that number? What if I want to sign with more operators throughout Europe? Can someone tell me, technically how is this sms communication using the operator achieved and how can I make a general framework for multiplayer over extra charged sms/mms that would work in any operator's network I sign with? Btw, what amount of data can you send with a sms/mms or through smartmessages? (KB) Thanks in advance, HalcyonMD |
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Forum posts: 720
The premium SMS contracts you then make with your local network operators.
A single SMS is max 140 octets (bytes), which is 160 characters using the default SMS alphabet (character set), or 70 characters using Unicode. Anything bigger than that is sent as several messages.
MMS size varies more. The Open Mobile Alliance (OMA, http://www.openmobilealliance.org) has an MMS conformance specification document that states the minimum guaranteed compatible size that operators and device manufacturers must (or should) adhere to.
Forum posts: 13
One more question:
Does anyone have experience with companies like NetSize and others who act as aggregators? How does premium content delivery work through these companies? Is it feasible through these, or should we make deals with each of the operators ourselves?
HalcyonMD
Forum posts: 183
Regards,
Isseyp
Forum posts: 13
Well, Netsize isn't actually cheap, and you have to pay for each shortcode you need, only you pay thru netsize...
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