Creating an engine means creating a class with all major functionality in it. This class contains its own header file.
The instance of this class can be created in the View class. The functions of the engine class can then be called in View class
using the instance created.
You can explore much on Client Server architecture on Symbian. and for making a general utility engine, you can write your server (ie CServer2 class derivative).
An engine doesn't have to be a server. It can also be a dll. And actually the engine can be also only a logical separation of the application user interface and can be built to reside within the application binary. The solution you want to use depends on many issues. I have implemented tens of engines, all dlls and am now considering to build one engine as a server, for the first time.
Forum posts: 16
Hi,
Creating an engine means creating a class with all major functionality in it. This class contains its own header file.
The instance of this class can be created in the View class. The functions of the engine class can then be called in View class
using the instance created.
Regards,
Pallavi
Forum posts: 37
Hi...
Pallavi thanks,
i will do work on that.
ravinder singh rawat
Forum posts: 121
You can explore much on Client Server architecture on Symbian. and for making a general utility engine, you can write your server (ie CServer2 class derivative).
Jupitar
Forum posts: 672
An engine doesn't have to be a server. It can also be a dll. And actually the engine can be also only a logical separation of the application user interface and can be built to reside within the application binary. The solution you want to use depends on many issues. I have implemented tens of engines, all dlls and am now considering to build one engine as a server, for the first time.