CMdaAudioPlayerUtility

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Fri, 2007-09-28 21:36
Joined: 2007-09-04
Forum posts: 19

Hi all,

Can anybody tell does CMdaAudioPlayerUtility support aac codecs, Does it play aac files?


Fri, 2007-11-02 09:38
Joined: 2007-10-24
Forum posts: 6
Re: CMdaAudioPlayerUtility

Seemingly this constant has been defined since Symbian v.8.1:

const TUint32 KMMFFourCCCodeAAC;

Description: Advanced Audio Codec (MPEG4, Audio layer 3)

So theoretically you could call
CMdaAudioInputStream::SetDataTypeL( KMMFFourCCCodeAAC)
... theoretically Evil

Tue, 2007-12-04 11:59
Joined: 2006-01-23
Forum posts: 11
Re: CMdaAudioPlayerUtility

I believe either software/Hardward AAC codec impl is required to play or debug. This codec is not part of symbian OS. So if you use, you should get KErrNotSupported. The flag in the MMFFourCC.h file indicated that you can use this flag for writing the software codec.

Wed, 2007-12-05 07:31
Joined: 2007-09-20
Forum posts: 95
Re: CMdaAudioPlayerUtility

Hi,

The S60 3.x supports playback/record of AAC. The necessary plugins are present in S60. It should be possible to use "CMdaAudioXXX" to record/play in AAC format.
Not sure whether versions of S60 prior to 3.0 support AAC record/play.


Chao,
Raghav

Thu, 2008-05-01 14:17
Joined: 2006-12-19
Forum posts: 71
Re: CMdaAudioPlayerUtility

As far my knowdge is concern ,in sdks below s60 2nd ed fp 2 CMdaAudioPlayerUtility API can play only raw PCM file tghat too PCM 16 for any other file tupe to be played u need to implement ur own codec(HW/SW).

Fri, 2008-05-30 10:15
Joined: 2007-10-11
Forum posts: 2
Re: CMdaAudioPlayerUtility

It depends on whether you have the codec for the SDK you are using,

Symbian only supports the Framework, so it is the responsibility of Mobile vendor to write the code required for a particular device.

The KMMFFourCCCodeAAC is used for writing the codec plugin ..so it is not mandatory that particular sdk has the AAC codec.

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