I am facing a weird problem. My application is slowing down socket calls for another application. When I run my app, the Recv callbacks for another app slow down. Both the apps use wlan for connections.
My application uses tcp/udp sockets and multicasting and I am closing all the sockets properly. Any idea why this might be happening?
It could be that your application is actually doing something in busy loop, and thus eating up all CPU and slowing others. For example, getting an error from some socket call, ignoring it and reissuing it => 100% CPU loop calling your RunL()...
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There is too little information.
It could be that your application is actually doing something in busy loop, and thus eating up all CPU and slowing others. For example, getting an error from some socket call, ignoring it and reissuing it => 100% CPU loop calling your RunL()...