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 <title>NewLC - need help with M3G - Comments</title>
 <link>http://www.newlc.com/en/forum/need-help-m3g</link>
 <description>Comments for &quot;need help with M3G&quot;</description>
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 <title>Re: need help with M3G</title>
 <link>http://www.newlc.com/en/forum/need-help-m3g#comment-49925</link>
 <description>&lt;p&gt;yes i managed to set the shading to smooth.&lt;br /&gt;
it is posible to get the world&#039;s object without using find, u get the children count of the world, and get eatch child as mesh.&lt;br /&gt;
the doc contain such things, at least that is the conclusion i managed to get when reading it.&lt;br /&gt;
as for examples, &lt;a href=&quot;http://www.claushoefele.com/m3g/examples.html&quot;&gt;http://www.claushoefele.com/m3g/examples.html&lt;/a&gt; there you go, but there are no sources, u can decompile then tho, there&#039;s a free java decompiler somewhere &lt;img src=&quot;/sites/all/modules/smileys/packs/example/lol.png&quot; title=&quot;Laughing out loud&quot; alt=&quot;Laughing out loud&quot; /&gt;, that&#039;s what i did &lt;img src=&quot;/sites/all/modules/smileys/packs/example/smile.png&quot; title=&quot;Smiling&quot; alt=&quot;Smiling&quot; /&gt;&lt;br /&gt;
oh another thing that i 4got, i tried to texture a mesh but with no luck the mesh is looking pretty strange. do you know of a standard texturize function or something like that?? &lt;/p&gt;</description>
 <pubDate>Sat, 10 Jan 2009 02:36:33 +0100</pubDate>
 <dc:creator>Pyrether</dc:creator>
 <guid isPermaLink="false">comment 49925 at http://www.newlc.com</guid>
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<item>
 <title>Re: need help with M3G</title>
 <link>http://www.newlc.com/en/forum/need-help-m3g#comment-49920</link>
 <description>&lt;p&gt;hi there&lt;/p&gt;

&lt;p&gt;double check my answsers because last time I&#039;ve done m3g programming was a couple of years ago&lt;/p&gt;

&lt;p&gt;Q1/ &lt;br /&gt;
yes it is you have to manage the scene graph, load files access to the the 1st group id and merge it in a new world node&lt;/p&gt;

&lt;p&gt;Q2/&lt;br /&gt;
look at material properties maybe&lt;/p&gt;

&lt;p&gt;Q3/&lt;br /&gt;
i am afraid not&lt;/p&gt;

&lt;p&gt;While we are talking about m3g do you know where this API is going? &lt;br /&gt;
I am looking for some opensource m3g midlets&lt;br /&gt;
can you suggests some ?&lt;/p&gt;

&lt;p&gt;-- &lt;br /&gt;
&lt;a href=&quot;http://rzr.online.fr/java.htm&quot;&gt;http://rzr.online.fr/java.htm&lt;/a&gt;&lt;br /&gt;
&lt;/p&gt;</description>
 <pubDate>Fri, 09 Jan 2009 12:22:12 +0100</pubDate>
 <dc:creator>www.rzr.online.fr</dc:creator>
 <guid isPermaLink="false">comment 49920 at http://www.newlc.com</guid>
</item>
<item>
 <title>need help with M3G</title>
 <link>http://www.newlc.com/en/forum/need-help-m3g</link>
 <description>&lt;p&gt;Hello guys,&lt;br /&gt;
I have multiple questions regarding m3g:&lt;br /&gt;
is there a way to load 2 m3g files as objects and not as a world and then add them to an existing world?&lt;br /&gt;
is there a way to smoothen an object&#039;s lightning normals?&lt;br /&gt;
is there a way to get all of the world&#039;s objects without knowing their ID, without using find?&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.newlc.com/en/forum/need-help-m3g&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.newlc.com/en/forum/need-help-m3g#comments</comments>
 <category domain="http://www.newlc.com/en/forums/java-j2me">Java / J2ME</category>
 <pubDate>Thu, 08 Jan 2009 21:36:09 +0100</pubDate>
 <dc:creator>Pyrether</dc:creator>
 <guid isPermaLink="false">22464 at http://www.newlc.com</guid>
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