Free Khronos Developer University
If you develop graphics for mobile and/or develop multimedia content, the Developer University Lecture Series is your chance to learn about the new OpenGL ES industry standard for royalty-free, 3D accelerated application and games development; and come away with resources to immediately get you started. Besides learning cutting edge techniques, you get to network in a casual atmosphere with the innovative companies that are developing the API and acceleration hardware. Now you can meet them, hear what they have to say, and go home and start using the OpenGL ES API as a development platform. The lecture series is free in all worldwide locations.
If you can't make any of the events, the presentations from the series are available on line
This is a review of the seminars from Phil Atkin, 3D graphics product manager at Imagination Technologies. He attended the Helskini Session.
"The DevU sessions are a combination of 'how to use fixed-point' and 'how to crank maximum performance from very constrained systems'. This is the information that a developer needs to deliver maximum 3D performance from the first wave of OpenGL ES accelerators, and the resulting performance is what will justify the investment in learning to code to an accelerator."
"Importantly, developers get to see hardware in person, and immediately they understand what the buzz is about - is that handheld system really doing that?! Yes it is, and the role of the lecturers is to take advantage of the adrenaline rush and impress into the developer audience that cellphone-class accelerators require some effort to make them go this fast. Before you commit a single line of code to your project, you may need to be conversant with some extremely old-fashioned machine arithmetic techniques!"
"Coders will leave the sessions with a much clearer picture of the techniques required to put great content onto the platform. Above all, once they see hardware-accelerated OpenGL ES demos, they will grasp how rich the rewards are: their content will look stunning, because very high quality and very high performance are what the hardware vendors are bringing to the table."
"For developers entering the OpenGL ES 1.1 Coding Challenge, this is a perfect way to get inspired, learn what it takes to code, and interact with the people who know the ins and outs of the API. I guess you could wait a year until Universities start offering OpenGL ES graphics classes, but the Dev U classes are here now and they are free!"






> Free Khronos Developer University